On strategic reasoning in games with resource bounded players

Abstract.

Logical analyses of games typically consider players' strategies as atomic objects and the reasoning is about existence of strategies, rather than about strategies themselves. This works well with the underlying assumption that players are rational and possess unbounded computational ability. However, in many practical situations these are rather strong assumptions to make.

We suggest that any prescriptive theory which provides advice to players need to view strategies as partially defined objects built in some compositional fashion rather than viewing them as atomic functions. We propose a syntactic framework to specify strategies in a compositional manner and look at how logical reasoning in games can be performed using this framework.

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