Repeated games in networks, communication, and Folk theorems

Abstract.

We consider repeated games with imperfect monitoring, in which each player has a number of neighbors with whom he can communicate: at each stage, a player can send non costly messages to his neighbors (communication is unicast: these messages can be different from a neighbor to another). The payoff the player depends only on the actions chosen by himself and his neighbors. This structure is naturally represented by an undirected graph. We make the assumption that the players can observe their stage payoff but not the actions chosen by their neighbors. For certain kinds of payoff functions, we establish a necessary and sufficient condition for the existence of a protocol able to identify in finite time a player who has deviated, which leads us to a generalized Folk theorem (characterization of the set of uniform equilibrium payoffs of the repeated game).